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- on mouseDown
- puppetSound(1, "zap")
- repeat while the mouseDown
- set the visible of sprite the clickOn to 0
- updateStage()
- end repeat
- set the visible of sprite the clickOn to 1
- updateStage()
- end
-
- on mouseUp
- if soundBusy(3) then
- sound stop 3
- else
- puppetSound(3, "helpme")
- end if
- end
-